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- Gabriela Aceves-Sep繳lveda
- Juan Pablo Alperin
- Alissa N. Antle
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- Parmit Chilana
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- Spring 2026 Project Showcase
- IAT 265 Louie's Sandwicheria
- IAT 265 Katana Master
- IAT 265 Supermarket Simulator
- IAT 312 Nightborder
- IAT 312 End of the World
- IAT 313 The Tavern
- IAT 343 Under Pressure
- IAT 343 Pot Bound
- IAT 343 WORLDS
- IAT 343 The Heist
- IAT 351 ReCallia
- IAT 355 Pokemon Cultural Relevance
- IAT 355 The Triad of Modern Cinema
- IAT 355 The Uneven Wave
- IAT 355 Delivered
- IAT 355 Dead Internet Theory
- IAT 355 Every AI Query Has a Carbon Cost
- IAT 355 Youtube Trending Analysis
- IAT 355 TikTok Vs Spotify
- IAT 355 Marbled Murrelet Habitat & Population in BC
- IAT 380 Charlotte Destivelle
- IAT 380 Lumi & Pip
- IAT 380 Selene the Low Rent Exorcist
- IAT 410 Witch's Winter
- IAT 410 Arcane Redemption
- IAT 410 AstrOh-No!
- IAT 410 Fantaseum
- IAT 445 Atom Viscera
- IAT 459 TrailTracker
- IAT 459 UniBazaar
- IAT 499 Beneath the Grey
- IAT 459 Mixtape
- Fall 2025 Project Showcase
- IAT 100 Onions on the Side
- IAT 100 LEGS
- IAT 100 Where is My Husband
- IAT 202 On the Line
- IAT 233 The Voronial Pavilion
- IAT 235 CMC Pet
- IAT 238 Jazzdor Festival Microsite
- IAT 265 Aquarium Life
- IAT 312 Greedy Goblins
- IAT 312 Take the Reins
- IAT 313 Hollow Sacrifice: A Dying World
- IAT 313 Sporefall: No One Left Behind
- IAT 313 The Innocent's Descent
- IAT 333 Mastercard Fraud Analysis Dashboard
- IAT 333 Vancouver Police Museum: Adaptive Mode
- IAT 334 Roominate
- IAT 334 Spotify Jam Feature Addition
- IAT 343 The Secret of the Skygarden
- IAT 343 Autoviscera
- IAT 343 We'll Be Right Back
- IAT 351 Moody
- IAT 351 Anchor Funds
- IAT 355 The Voyager
- IAT 355 The Housing Crisis
- IAT 359 Chemtrails: The All-in-One Travel Planner
- IAT 359 Consistency
- IAT 387 PhoenixRise
- IAT 445 Santa's Little Helper
- IAT 445 Something Lurking
- Spring 2025 Project Showcase
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Teaching & research interests
- Child-computer interaction / interaction design for children
- Tangible, embedded and embodied computing
- Research through design and mixed methods evaluation methodologies
- Design and participatory ethics in child-computer interaction
Alissa N. Antle's research interests
Alissa Antle is an innovator and scholar, whose research pushes the boundaries of computation to augment the ways we think and learn. As a designer and builder of interactive technologies, her goal is to explore the ways in which these innovations can improve, augment, and support children���s cognitive and emotional development. Her interactive systems have been deployed to facilitate collaborative learning about aboriginal heritage, sustainability and social justice; improve learning outcomes for dyslexic children; and teach emotion-regulation to disadvantaged children. Alissa is a Faculty of Communication, Art and Technology (FCAT) Distinguished Researcher and a member of the Royal Society of Canada���s College of New Scholars, Artists and Scientists.
To see a descriptions of complete and current research projects, please view .
Tangible, Embodied, Child Interaction (TECI) Research Group
Research through design at TECI: Creating innovation, knowledge and social impact in tangible and embodied computing.
If you are interested in finding out more about joining the TECI Lab as a graduate student under my supervision, I recommend heading our , and perhaps .
Selected publications
- Alissa N. Antle and Juan Pablo Hourcade. 2021. Research in child-computer interaction: Provocations and envisioning future directions. International Journal of Child-Computer Interaction, Aug 2021, Elsevier, 100374.
- Alissa N. Antle, Alexandra Kitson, Yumiko Murai, Azadeh Adibi, Yves Candau, John Desnoyers-Stewart, Katrien Jacobs and Z繹e Dao-Kroeker. 2021. Scaffolding reflection on potential ethical impacts of biowearables in a critical making workshop for youth. In Proceedings of FabLearn Europe Conference, Virtual, May 31 ��� June 2 2021, ACM Press, 1-6.
- Alissa N. Antle and Alexandra Kitson. 2021. 1,2,3,4 Tell me how to grow more: A position paper on children, design ethics and biowearables. International Journal of Child-Computer Interaction, 30, May 2021, Elsevier, 100328.
- Min Fan, Alissa N. Antle and Jillian L. Warren. 2020. Augmented reality for early language learning: A systematic review of augmented reality application design, instructional strategies, and evaluation outcomes. Journal of Educational Computing Research, 58, 6, 1059-1100.
- Alissa N. Antle, Elgin-Skye McLaren, Holly Fiedler and Naomi Johnston. 2019. Evaluating the impact of a mobile neurofeedback app for young children at school and home. In Proceedings of SIGCHI Conference on Human Factors in Computing Systems (CHI '19) ACM Press, Paper 36.
- Alissa N. Antle, Elgin-Skye McLaren, Holly Fiedler and Naomi Johnston. 2019. Design for mental health: How socio-technological processes mediate outcome measures in a field study of a wearable anxiety app. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '19) ACM Press, 87-98.
Please visit e for a complete list of publications.
Education
- Ph.D. Geography: Human-Computer Interaction & Interactive Cartography, University of British Columbia (Canada)
- B.A.Sc. Systems Design Engineering (Honours), University of Waterloo (Canada)
- 1990 B.A. Liberal Arts, University of Waterloo (Canada)
Current & upcoming courses
Fall 2026
Future courses may be subject to change.